Analytics Assassin’s Creed Part 1: Altair ibn Lahad
It is stupid to think that Ubisoft has not brought a large number of a new video game to the world, it gave millions to gamers a unique experience, so it is quite possible to consider it great by adequate merits. But to write about one of the main mastodons of today’s Gamdev means becoming a “stuffy” of the company who is versed in history, and I am not here at all for this. Today I want to hurt one of the most saturated games that came out under the wing of Ubisoft, until the point of speculation of towers, levels of pumping, and all other delirium, followed, after the original story. In this, and the subsequent texts of my curly blog, I will write about the main characters of the “Credo of the killer” of his mechanics, history, and all that I will consider necessary to praise or send it to the tower. If you are already standing in the kitchen with an ax for meat, and the unfortunate finger was laid on the wooden board, no, Leonardo da Vinci remade the blade specially at my request.
I don’t remember why I would decide to re -turn the series, in general I remembered the whole story, but something was pulling, in the first part I played when I was about 14 – 15 years old, yes, even then, I had a metal monster who destroyed my studies (but about this in another blog and not on your site), along with the NEED For SPEED: Carbon, I traveled to Damascus and Masiaf.roofs, really not understanding what to do, now and then killing their goals not with a hidden blade as a professional assassin, but in a chaotic battle against half of the city, alternating with failures of theft, surveillance and everything else. However, having launched the game now, I found both amazing innovation and catastrophic disappointment.
Desmont Mauls
Perhaps we start with inconsistencies in the logic of the game, and this is our desmond, who lived, did not tighten, was engaged in pouring alcohol to people, and they plunged into their animuses, only in real time.
In the course of the game, we will hear from the authors that the work of the bartender does not bear any future, and this is, firstly, it is insulting, and secondly, most likely none of them worked in this position at all. But the salt in another, at the very beginning of the game, we find ourselves directly in the artificial reality, which is junk, and in every possible way prevents us to realize what is happening here. And after awakening, it turns out that we were abducted, moreover, without permission, salary or other contract confirming our cooperation, the corporation is used for their own purposes! And what does Desmont do, being divorced from the rest of the world, ghostly speeches from a couple of incomprehensible people who say and our joint work? Nothing, he, as a stupid hero of the second -rate anime about Popadans, peremptorously accepts his fate with a dumb face continuing to work for people who abducted him. I understand, in 2006, it was probably difficult to work out the plot so much, but it is not clear to whom an adult is convincing how an adult is not clear on what conditions, and even so fast, just funny. The main character, like a middle -aged crisis, is tired of everything, but what happens to him, he does not dispute, but observes what will come out of this in the end, this beginning greatly spoils the opinion of the game. Perhaps the deadlines were affected, perhaps the very world of the game, on which the creators made a bet, cut the motivation of Desmont to get answers to questions, it would be very interesting if we stubbornly stubborn during the plot, announced a hunger strike, until they clarified the situation for the entire hundred, broke the animus from anger, in general, showed at least any opposition to the villains. However, so that our speaking heads are locked in the room to cause at least some emotions, they threw us the opportunity to take a walk for a while, and find a pen, which gave access to secret correspondence between employees, and additional information to the player, more and more inciting interest in what is happening. Although from the desmont, during the plot, except for stupid questions, you will not get anything. And there are two options that they are counter-productive for themselves, or the developers still wanted to make a plot inside the actors, but did not have time because of the volume of work, and left only sketches of the overall picture, but why then, in principle, everything in such an ominous entourage? Or they simply did not know how to dilute the hemplex in artificial reality, and move the plot in real reality. Because playing for Altair, in ten o’clock, you turn into a machine for the shredding of Templars with packs with a minimum of health. And then another, negative aspect, the open world of the first part of Assassin’s Creed follows.
Big desert
The very concept of the first part, truly brilliant, we occupy a high position in the ancient order of the killers, whose possibilities are not knowing the boundaries, we have our eyes and ears everywhere. But even under such circumstances, we do not go out to beat the Templars. There is a funny thing, the village in which our headquarters is located is not very secretive, there are full of children, people, merchants, all of them calmly live under the rule of the asasins, practically this state in the state, I do not believe that no one has noticed such a large accumulation of people in white hoods and ignored the fact that something strange is happening here. In the end, there is a mouth, perhaps the main problem of the order was just the same secrecy? I understand that the developers wanted to show how the Order is arranged, that it has the same people, they may well coexist with other people, and in general they somehow protect them. Some brave defenders of ordinary people.
What is unique, and quite deeply and philosophically, the lack of money in the game, at first you don’t notice, you don’t even think about them in the first hours, you are busy with others, but then you understand what kind of killings you are simply given a new equipment, just present the chief with the blood of the victim. Here is the biggest advantage over the rest of the series, the ideology of the protagonist, the whole order, the motivation of the pupil of such a society where they respect on business, and not bend with money, for all the passage there is no character surrounded by the Order, offering us, financial assistance. As it usually happens, the idea is good in my head and not in practice. Although not to say that we are closely connected with our brothers, we are in contact with them quite rarely, only before making certificates of the victim. And then new mechanics come to the surface, diluting the game at least any. We all perfectly understand what the original series is of, of course, and its application in chases and fights. As soon as you climb your first tall tower, you are gloated how much the climbing system has been worked out, it’s not just the hero’s random hooks for invisible “cracks” here you can see ledges, bricks, windows with their frames, realism specifically satisfies this part of the game at least, which is the main thing, gives the feeling that the main character is a simple person who is better than the rest of the peasants. Understanding comes, you are not any pig, but a deadly killer, this is related to the main character, forcing him to look at all actions through him, and not from the side, as in bad games where you cut out the brain and stupidly sticks.
What happens when the roof https://24casinobet.co.uk/ is over? (they never end) or you were seen by the enemy? To the victim is too far, information where she stands little. There are two exits, escaping on the roofs, hiding, in one of the very stupid shelters, conveniently scattered in all cities as collection cards from FIFA. Regarding shelters, as well as their type and interaction with them, I will still return, but for now, the second is a fight!
Since we, professional muzzles, we have a whole arsenal for a beautiful, fast, and most importantly effective reprisal against jacket of Jackie Chan, who do not understand that if one person could cope with your five warriors, it is possible, but only if your artificially prescribed pride, or call you to help you!? At the beginning of our bloody path (do not hesitate, it will be so if you do not know all the jokes of the local stealth) we are given a minimum of funds why? Well. I’ll tell you further. In short, we are scored by a sword and sent on a task.
Here I would like to touch on the simplest combat system in which all these guards, the Templars, poured like ants, no matter how many of them or what their equipment is. The case is in a counterattack, which at first is not allowed to master, which does not stop stupidly in timings to click on the enemy with heavy blows or to take the enemy in order to drive away the spiteful people who posted behind their backs, where the damage passes even in the bloc. And when it appears, you can completely cut down the whole army. Then we have a dagger, which, in fact, is not needed, darts, wanshoting almost everyone from one throw, as well as a cult blade that has already become a cult blade. And again, like such a small choice, makes us think about stealth, because, first of all, we are a hidden killer, from a hidden order, which means we can easily dissolve in the crowd or come up with a cunning plan. No matter how, in the game, where we need to kill 9 and a half people, traveling in huge cities, the developers came up with several ways that, in their opinion, are suitable for the style of a hidden assassin. O’Kay, we have at the disposal of the monks that forever wandering, in white hoodies, forever with their heads lowered and his hands talled in prayer, never noticed that an unfamiliar man was sticking to them, without one finger on his hand, because when we get into the center of this procession, we also fold our hands, okay, we write off it on strict education in the Middle Ages. But these are flowers, in comparison with the full sludge of protection at the entrance to any city, a typical dirty Saracens, guarding the main gate to the city, cannot see in a pile of monks, a person who has a scabbard and weighs a sword. OK. Probably it is necessary, we went on, imagine a typical situation for the city where the guards killed a bunch, everyone saw a person in a white hood, you are found, a tense chase begins, you jump on the roofs, behind the cries of a dozen enemies, they missed you from sight, and you see. a piece with the curtains in which you jump without hesitation, it is not completely closed, light passes through it, there is a lot of groats through which you can see you, but for some reason your pursuers do not notice you point -blank. And this is strange, to see how they first jump on the roofs just like you!? Stubbornly pursuing you, however, bumping on a booth with a cloth, just clog their sword, jumping back, each, about their own business. We, with grief, managed to hide on the floors, continuing our affairs, we again run away from the guards like a mouse from a cat, wrap around the corner, and we, in the brain of a person trained for years, have the idea to sit on a bench, to not protesting people. I am silent about hay, firstly, there, at least once, there could be a cat, or broken scrap, feces, a drunk, a beggar bum, oh yes, by past world domination, the Templars do not forget to regularly clean the hay in their cities, but I pester something too much in their cities.
The plot is in Animus
Everything begins with the rebellion of our Stoic Altair, being at the top of the order (it is not clear for what merits, he is simply cool) he neglects all the rules that served the Assassins by faith and truth for centuries. All this happens in the first minutes of the game, and you do not really understand the whole severity of such decisions, because you do not know their depth. Meanwhile, we came to the agreed place where there is a certain artifact that gives its owner an unprecedented force, of course, we needed it. We fail the task, one of the comrades says goodbye to his own hand, the other dies, and us. One of the best killers, pierced with a knife on the Square of the Assassins headquarters, as a sign of what will happen if the words of the credo, will adapt to the ego of the one who builds his life along the credo.
Then I will resort to the plot only if necessary, because the plot itself, and how they do not interest me at all, it is worth thinking between the graphic lines of the desert cities (I will also return to the topic of cities and interactive in them). I want to talk about the plot as a whole, the beginning is quite intriguing, we are trying to change the world order as a member of the dangerous order, going on the task of our Altair, understands all that importance what this sortie means. But there is a problem, our protagonist, as for the hero of the series about tower and craft, a large conflict with values acquired in the order, and his own values, he puts the credo in such a way that it serves him, and not vice versa. In simple, Altair consists in the influential organization of people who adhere to certain rules of conduct, without them, the organization will not be able to exist in the form in which the way to change the history. Unexpectedly, in such an environment, without any serious reasons for that, one of the people of the organization violates all the foundations of society, exposing all the danger, now you understand what the rest is what? That is, let’s say this would have happened in any prison, the guilty was killed without trial, our Altair, they also kill, but the murder is more ritual and mental than physical, now I will explain now. At the time of the failure of the task, our main character is in a very high post, most likely having some power within the organization, and respect among the same as he. He also clearly has enough experience, since he is generally trusted at all, but Altair from the beginning of the game, selfish Altair, he does not think in favor of the brotherhood, he does not care that the rest will say about his actions, even if the actions are not correct, all this pride, apparently emerged in him gradually, I was inclined to suggest that when I went up in the order, killing Altar from time to races, not much.Thinking the meaning of the credo over the deep meanings. For those who forgot, I remind (suddenly in life come in handy) the indestructible rules of the brotherhood.
3 Never expose the fraternity.
It would seem that not everything is so complicated, even in the Bible there are more commandments, but there are only three! Our main character became spoiled, possibly narcissistic, from which he violated at once, brazenly everything that can. It’s funny that it is at this moment that we are trained, probably this is a metaphor from developers, to study on other people’s mistakes.
What was done, no matter what Altair is a good killer, he is incurred by a consequence, namely, they are deprived of all privileges, and they also lower them with the rank of a newcomer, accompanying it with a teenage under the rib. Hurray we live, what’s next? Further, the complete rethinking of the Altair of the case that he is engaged in al-Mualim, the head of our organization, did not kill one of the most valuable employees of the order, and did as the right act by the teacher, and the fatal in the future for himself. He put the rebel in an unpleasant position, climb upstairs, not thanks to his beliefs in relation to himself, thoughts, but like everyone else, in the skills, only now everything is much more complicated, he must track the victim himself, find out the grains of information about her himself and interrogate people himself (like the whole game to the end, strangely, you will agree, even possessing all the abilities that brought Altair to the top of the Order.It will be quite difficult to master such a blow from al-Mualim, and besides, new beliefs will fade under the hood. Of course, the game has an oriental charm, as in dialogs, where there is no place for empty chatter or too loud speeches, and in everything else. The lion’s share of attention was given, of course, the cities where the whole circus will occur. So, updated Altair, goes to the first city that will choose to eliminate one of the enemies sowing the troubles.
For the first time, having saddled the horse, putting it to the side, we will jump between the paths, meanwhile, we are already lining up by half -ticking enemies, and this is only on the way to the city, on the same paths are the first tower in the history, which is needed more for orientation on the map than inside the game. At first, you are a little surprised at such freedom, but soon you are discovering a little interesting for yourself in the vastness of the Holy Land, and here I will not give any negative comments, since this is already just in boorish, the game is, by the standards of that time, big. The time has come, we are in the city, we have a person whose soul needs to be sent to another world, but we know nothing about him, which means it is time to enlist the professional support of our associates, and more specifically to look at the bureau.
I don’t know what is more like a joke, the name itself, or the fact that everything, absolutely all the bureaus, are in the walls of residential premises, yes, you can enter the information through the roof, but even under such a circumstance, you can’t be insured that one of the archers will not notice the patrolling area, just imagine a picture where the assassins will climb out of the bureau, and stumbles up at the guard. Why did the developers not have a desire to scatter such places in different places where you can get in different ways, it would be original and was postponed in memory as a sign of the quality of storage of such precious data.
Further, it is easier, after meeting with one of our informants, we are pushed into places where there may be, who know the important one or another information about our goal. Get it, we can in several ways, fists to beat a passerby in a dark alley, steal important data directly from a person from a person who is associated with our victim, and it is on the mechanics of theft that I would like to delay my attention a little. Firstly, for me, it is the most interesting of the side purposes, secondly, if you wander for a long time for the target along the small streets, the crowd finally begins to work, because they usually react to how Altair climbs somewhere or pushes them when running, it undoubtedly adds the atmosphere of the game, only remarks are not enough and you quickly get used to them. Another thing is to focus on one person, follow him at a distance, making his way through the crowd of onlookers, the camera in this mode is much more squatter than the rest of the time, the impression of a large stream of the people, the noisy people, and you, as a shadow, are dashing your own. There are still murders for a while, all this, coupled well, explain to us well, that is, why are we doing this in principle, small stories add lamps that do not allow the mission to consider boring mission. And in the “working” time, the cities are completely empty, in them, in addition to protecting random people oppressed by local guards, there is nothing to do, it seems like this has a place to be, because when we kill the main villain season, we need to make our feet good for good. From the advantages of cities, you can add meticulousness of the areas of areas that are significant historical places, in this regard, the Assassin series has always been famous for.
We continue to kill
From time to time, from the city to the city, Altair, at the direct instructions of Al-Myalim, exterminates those who interfere with the world order, but each time, bringing his ruthless blade to the throat of the next victim, Altair is faced with a large dissonance, and if at first his faith in the foundations of al-musualim was well marked, then after each murder, AltairThinks about what path al-musualim chose for himself, and what path he prepares brotherhood. Although some of the killed and tried to beg a couple of seconds to life, they all believed in their own business, thinking that in this way they would bring peace, peace and order. Yes, their methods were not always morally true, but everyone had a clear vision of what should be, the system of which would be expected to be a great future, a system where there will not be a beggar of wells that are not able to work for the benefit of the rest, crazy people, and a society in which everyone will know why his life. Altair in the course of the game doubts a lot, asks uncomfortable questions in the bureau, but he stumbles upon a misunderstanding or frantic submission of the credo, even al-Mualim lets us dust in the eyes with his smart speeches, as if he, like the rest of the intrigus, is not interesting, he does not have a big goal or idea, he acts as part of his desires, which is very primitive for a person managing suchpowerful organization. After the battle with Robert de Sable, Altair finally understands what he wants to “ask” al-mualim.
The end of the old fraternity.
By the time of the murder of our sworn enemy, we managed to return the bizarre apple, an ancient artifact, which we hunted in the first mission, al-mualim right in his hands, and he could not do it with such a powerful object for a long time, captured the minds of almost everyone in the village, making them his slaves with his slaves. And this is stupidly, completely completely, he already controlled the order, they almost blindly obeyed him, why then to do what was the rude force? Marming up to our leader, we meet the novices of the order, whom the magic of the apple has not touched, and they help us in the fight. Finally, we meet face to face with a real traitor, he complains about an apple, saying that he has little strength, and this is not at all what he wanted, but what is it, that is, a small duel is tied, Altair once again defeats his enemy and selects an apple. And our desmond, in real life, begins to see strange visions in his room on the wall, it also turns out that there are a lot of such artifacts, and they are scattered around the world, Desmond enters the room, after listening to the corporation does not care about his life and the game ends.
To be honest, with all the minor shortcomings, the game of truly clung, the plot, atmosphere, filling, the gameplay itself, after so naturally the first assassin is not as fresh and hot as once, but in it there is something that the anniversary has lost – the idea that everything is a double bottom, even if you have grown up in a certain community, have a norm, too, have an advice of the opinion tooNormally, to confront such rules that really interfere with life, and in the end not to be afraid to change the world, all this is higher, it may look like an old fairy tale, but no, this is our assassin, an old game that sowed such kind seeds in the life of millions of children, including me.